Surplus food! Draw 2
energy tokens.
Two in a row: Move any two people in play from the other side of conflict into their hand.
Artisan Shield: Prevents the opposing team from putting any humans into play during the next turn.
Out at sea: Draw an extra card.
Sound Barrier: The opposing team cannot draw cards at the start of their next turn.
Headshot: Move any soldier in play from the other side of conflict into their hand.
Yes, yes I’m dead. Tell the boys if I can’t be with them in body I shall be with them in spirit.
Westward support: When this cards comes into play, draw another card.
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
Strategic Backups: When you are defeated in battle while this card is in play, draw 6
energy tokens.
Character is like a tree and reputation like a shadow. The shadow is what we think of it; the tree is the real thing.
Emancipation Proclamation: When this cards comes into play, move the soldiers and generals from the other side of conflict into their hand.
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
Betrayal: Move two Confederate soldiers to your side, they will now fight for you.
Defense: Prevents the opposing team from putting any humans into play during the next turn.
Surplus food! Draw 2
energy tokens.
Soundwave: The opposing team cannot draw cards at the start of their next turn.
Critical Hit: Move any soldier in play from the other side of conflict into their hand.
Two in a row: Move any two people in play from the other side of conflict into their hand.
Bon voyage: Draw an extra card.
The forbearing use of power does not only form a touchstone, but the manner in which an individual enjoys certain advantages over others is a test of a true gentleman.
Reinforcements: When you are defeated in battle while this card is in play, draw 6
energy tokens.
I worked night and day for twelve years to prevent the war, but I could not. The North was mad and blind, would not let us govern ourselves, and so...
Wipeout: When this cards comes into play, move the soldiers and generals from the other side of conflict into their hand.
It is a great place in every respect—great for the facilities for education—as studying human nature, learning the ways of the world and for straightening the form.‐ at West Point
Bang! When this cards comes into play, draw another card.
As to the front of Marye's Hill, Gen. Longstreet says that I reported to him that a chicken could not find room to scratch where I could not rake the ground.
Contraband: Move two Union soldiers to your side, they will now fight for you.